Dungeon Boy
A downloadable game for Windows
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**UPDATED TO v1.0.1**
- Fixed Door missing in the last level... ups
A small indie 2D platformer game. Play as a young boy who accidently enters a rather ruthless dungeon, and has to jump, slide and dash his way out. Collect gems or speed run levels to compete with yourself or friends. Good Luck!
This is my first ever project, which escalated quite a bit in scope and development time. Have fun!
Download your preferred executable, zip or exe
Status | In development |
Platforms | Windows |
Author | GaardboDev |
Genre | Platformer |
Made with | GameMaker |
Tags | GameMaker, Indie, Pixel Art, Short, Singleplayer, Speedrun |
Average session | A few hours |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls |
Links | Soundtrack, Twitter/X, YouTube, Instagram |
Download
Download NowName your own price
Click download now to get access to the following files:
Dungeon Boy v1.0.1.zip 81 MB
Dungeon Boy v1.0.1.exe 94 MB
Development log
- Dungeon Boy v1.0.1 ReleaseSep 10, 2023
Comments
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feels very Celeste inspired (specially with the dash animation and the level design) tho i have some issues with it:
- You should have like a visual indicator for the dash use cooldown, i guest it was something like 3 or 4 seconds but it'll be easier to play like that- You should have like a control changing settings, most of my death was just me assuming the jump buttom was "w" when it was space
- WE NEED MORE LEVELS AND A LINUX SUPPORT!!!!!!
overhaul i really liked the game and the jumping mechanique felt smooth
Hey Chamerli,
Thanks a lot for playing the game and for the feedback, it is highly appreciated.
Here's some answers for your feedback:
- I think you are right about the dash indicator. My reason for not showing any indicator, was because the cooldown timer was so low and didn't need a 'ready' indicator. But multiple people have pointed this out as an issue and agree with you.
- As for controls, there actually is a settings page on the main menu, it can be accessed by pressing 'ESC' if you are in game (This control is actually never shown to players :D ). While testing the game, I noticed about 50% players preferred 'W' for jumping and 50% preferred 'Space' for jumping. I just went with 'Space', as it felt right for me.
- More levels would be awesome, and might be implemented in the future. There are only 12 levels so far, but I believe them to be hard enough for lasting awhile for the player.
I would like to know if you actually beat it? :D
- Lastly, Linux support would be possible, as I made the game with GameMaker Studio, which makes exporting the game to multiple platforms easy. I'll just need the right license for it.
Again, I greatly appreciate you for playing the game and giving feedback. It means a lot.
- GaardboDev